Currently doing an MA in Video Game Development
@lizaledwards

20th March 2014

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Tagged: zbrush3d3d coat

18th March 2014

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Tagged: zbrush3dpolypaint3D Modelling

12th March 2014

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Woah I forgot the login for this but I just figured it out so here is a dump of some stuff for some things.

Tagged: 3dzbrush3ds maxcharacter modelling

16th November 2013

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Quick update on Logan

Quick update on Logan

1st November 2013

Photoset with 4 notes

Our next character modelling assignment - Logan from Logan’s Run.

WIP

Tagged: zbrushwip

27th October 2013

Photoset with 6 notes

Alright this dude is pretty much done. But only because I’ve run out of time. Ran into some problems retopoing the gloved hand in 3dcoat (retopo mesh snaps to hand inside of the glove instead of the outside of the glove) and I didn’t have time to fix it so he is missing that. Would like to clean up some seams and have some more detail on his mask. Maybe if I have time tomorrow morning.

Tagged: 3ds maxzbrushcharacter modelling

20th October 2013

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JEANS - MY NEMESIS   

WIP

Tagged: zbrushcharacter3dwip

13th October 2013

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A bit more progress on this dude…

A bit more progress on this dude…

Tagged: zbrushCharacter Modelling3dwip

9th October 2013

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Yo! 
So that Splash Damage art test was given to us as our first homework. I started him again, building him from spheres with dynamesh/zremesher rather than using the provided base mesh as before. 
WIP

Yo! 

So that Splash Damage art test was given to us as our first homework. I started him again, building him from spheres with dynamesh/zremesher rather than using the provided base mesh as before. 

WIP

Tagged: zbrushCharacter Modellingwip3D Modelling

23rd September 2013

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Tagged: fox mulderx-fileszbrush

19th September 2013

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IN OTHER NEWS

I’ve just started an MA in Video Game Development and it is pretty rad ahhhh.

19th September 2013

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Mulder has a little think about aliens.

Mulder has a little think about aliens.

Tagged: zbrushx-filesmulderfox mulderWIP

8th September 2013

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The beard is growing slowly! It’s coloured solid black while I figure out the shape. 

Tagged: 3ds maxCharacter Modellingwip

7th September 2013

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I’ve wanted to do some nice hair and a beard with alpha maps since playing The Last of Us. Here I gooooo..!

I’ve wanted to do some nice hair and a beard with alpha maps since playing The Last of Us. Here I gooooo..!

6th September 2013

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I did a bit more sculpting on an old head and tried out the retopology tools in 3D coat. It was a LOT less painful than in ZBrush and Max but I still had to unwrap in Max. Painted in ZBrush with polypaint and baked with XNormal. One of these days I’ll figure out the workflow for me. Now I’m gonna build some hair in Max and touch up the texture in PS.

I did a bit more sculpting on an old head and tried out the retopology tools in 3D coat. It was a LOT less painful than in ZBrush and Max but I still had to unwrap in Max. Painted in ZBrush with polypaint and baked with XNormal. One of these days I’ll figure out the workflow for me. Now I’m gonna build some hair in Max and touch up the texture in PS.

Tagged: 3d modelling3ds maxzbrushxnormalCharacter Modelling